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Lemonite

10
Posts
A member registered Oct 02, 2018

Recent community posts

Pretty good, though I have major complain on the dash control. It is very unintuitive. I think there should be a cursor that points to where you dash rather than having the direction constantly update to the position of the hitbox.

Having to pay again for the initial capacity is just criminal. Dark Evil game design

Oh, and how about this: Bigger Helper. It's like helper and can flip over any coin in its path, but moves very slowly

Could use more varied upgrade mechanics like coin crits (it lands on the side) or weighted coin (more chance for heads) or click radius bonus, and perhaps a visual feedback at where you clicked so you can gauge the radius of flip from clicking

Please add Prestige system. It's very important for an Idle game of this type. You do have 1 good thing already which is the fire arrow synergy. Please try to add more upgrade that works like this

Bro, the music is just dogwater. Please add an option to turn it off or just remove it temporarily

Can't wait for the two hours video essay for the autistic people to watch

Man, if you wanna do gnorp-like maybe you should actually make the arrows have different ability. Like I expected the fire arrow to have dot or something

I stopped playing once I found out that all the arrow just deals damage and nothing else

Man this is a really great game. It definitely has a potential to be a much larger more complex game if it has a daily checkpoint and maybe some more other farm chores you can do. 

I think not all of the monster need to just be a killer. Maybe we can have one that just eats your crops if you won't humor it or something that makes you unable to sprint